Pokémon Legends: Z-A · Guide
Day & Night in Pokémon Legends: Z-A
Learn the day/night cycle, how to advance time, location-specific wild encounters and time-based evolutions in Pokémon Legends: Z-A.
Day/night cycle reference
The ordinary cycle lasts about 16 minutes of daylight and 8 minutes of night while the world clock is running. Pauses and battles can make the elapsed time longer.
The ring around the top-left minimap shows the remaining part of day or night. Blue marks daylight and red marks night; transition warnings appear near the change.
Z-A uses an in-game cycle rather than the console clock. Wait outdoors or use an available rest option to reach the next period.
Use the on-screen cycle indicator; timings can vary during missions and in some areas.
| Phase | Typical duration | What to expect |
|---|---|---|
| Morning | About 4 minutes | The daylight period begins. |
| Daytime | About 8 minutes | A longer daylight period. |
| Dusk / evening | About 4 minutes | The daylight period ends; transitions can affect evolution timing. |
| Night | About 8 minutes | Nighttime Battle Zones become active in marked areas. |
How to change the time
Free time-skipping becomes available after the Emma battle at the end of Main Mission 5, as Main Mission 6 begins. Use an empty bench; the promotion match is not required first.
At an empty bench, choose Kill some time and select the next morning or night. This advances to a period boundary rather than an arbitrary hour.
After free resting is available, your own bed at Hotel Z can also advance time. Story-directed rests remain separate from free time selection.
When the world clock pauses
| Activity | Cycle behavior | Practical note |
|---|---|---|
| Outdoor exploration | Advances | Waiting outdoors moves the cycle forward. |
| Wild battles and catching | Advances | The cycle can change during a wild encounter. |
| Trainer battles | Pauses | Battles do not use up the night interval. |
| Pause menu and map | Pauses | Opening the map does not advance time. |
| Dialogue | Usually pauses | Return to exploration to advance the cycle. |
| Buildings and Lumiose Sewers | Usually pauses | Wait outdoors when you want time to pass. |
| Scripted missions and cutscenes | Varies by scene | Some sequences control the time of day. |
| Fast travel and loading | Varies | Check the in-game cycle indicator after arrival. |
Time-dependent encounters
Day and night availability belongs to a particular encounter source. The same species can have a time-limited outdoor spawn and another route with different timing. Check the location-specific entries rather than applying one species-wide rule.
The table and Pokémon profiles show conditions by location. “Not confirmed for this encounter” means the time requirement for that route is unknown. Weather is separate and can change independently of the day/night cycle.
| Pokémon / form | Location | Time | Weather | Spawn rows |
|---|---|---|---|---|
| Altaria | Lumiose City | Not confirmed for this encounter | Not confirmed for this encounter | 2 |
| Altaria | Lumiose City | Day | Not confirmed for this encounter | 1 |
| Audino | Lumiose City | Not confirmed for this encounter | Not confirmed for this encounter | 10 |
| Audino | Lumiose City | Day | Not confirmed for this encounter | 6 |
| Audino | Lumiose City | Night | Not confirmed for this encounter | 3 |
| Banette | Lumiose City | Night | Not confirmed for this encounter | 1 |
| Barbaracle | Lumiose City | Not confirmed for this encounter | Not confirmed for this encounter | 2 |
| Barbaracle | Lumiose City | Night | Not confirmed for this encounter | 4 |
| Beedrill | Lumiose City | Not confirmed for this encounter | Not confirmed for this encounter | 4 |
| Beedrill | Lumiose City | Day | Not confirmed for this encounter | 3 |
| Bellsprout | Lumiose City | Not confirmed for this encounter | Not confirmed for this encounter | 44 |
| Bellsprout | Lumiose City | Day | Not confirmed for this encounter | 1 |
| Clefairy | Lumiose City | Night | Not confirmed for this encounter | 2 |
| Cleffa | Lumiose City | Night | Not confirmed for this encounter | 1 |
| Cleffa | Lumiose City | Not confirmed for this encounter | Not confirmed for this encounter | 5 |
| Drampa | Lumiose City | Day | Not confirmed for this encounter | 2 |
| Drampa | Lumiose City | Not confirmed for this encounter | Not confirmed for this encounter | 2 |
| Dratini | Lumiose City | Not confirmed for this encounter | Not confirmed for this encounter | 5 |
| Dratini | Lumiose City | Day | Not confirmed for this encounter | 1 |
| Eevee | Lumiose City | Not confirmed for this encounter | Not confirmed for this encounter | 7 |
| Eevee | Lumiose City | Day | Not confirmed for this encounter | 6 |
| Ekans | Lumiose City | Not confirmed for this encounter | Not confirmed for this encounter | 8 |
| Ekans | Lumiose City | Day | Not confirmed for this encounter | 5 |
| Ekans | Lysandre Labs | Not confirmed for this encounter | Not confirmed for this encounter | 2 |
| Espurr | Lumiose City | Not confirmed for this encounter | Not confirmed for this encounter | 16 |
| Espurr | Lumiose City | Day | Not confirmed for this encounter | 3 |
| Espurr | Lumiose City | Night | Not confirmed for this encounter | 3 |
| Fletchinder | Lumiose City | Not confirmed for this encounter | Not confirmed for this encounter | 9 |
| Fletchinder | Lumiose City | Day | Not confirmed for this encounter | 3 |
| Fletchinder | Lumiose City | Night | Not confirmed for this encounter | 3 |
| Florges | Lumiose City | Not confirmed for this encounter | Not confirmed for this encounter | 2 |
| Florges | Lumiose City | Day | Not confirmed for this encounter | 8 |
| Furfrou | Lumiose City | Not confirmed for this encounter | Not confirmed for this encounter | 15 |
| Furfrou | Lumiose City | Day | Not confirmed for this encounter | 2 |
| Gastly | Lumiose City | Night | Not confirmed for this encounter | 43 |
| Gastly | Lumiose City | Day | Not confirmed for this encounter | 5 |
| Gastly | Lumiose Sewers | Not confirmed for this encounter | Not confirmed for this encounter | 1 |
| Haunter | Lumiose City | Night | Not confirmed for this encounter | 9 |
| Haunter | Lumiose Sewers | Not confirmed for this encounter | Not confirmed for this encounter | 1 |
| Helioptile | Lumiose City | Day | Requires Sunny weather; Clear vs Intense Sun not established | 1 |
| Heracross | Lumiose City | Not confirmed for this encounter | Not confirmed for this encounter | 2 |
| Heracross | Lumiose City | Day | Not confirmed for this encounter | 2 |
| Heracross | Lumiose City | Night | Not confirmed for this encounter | 2 |
| Hippopotas | Lumiose City | Day | Not confirmed for this encounter | 6 |
| Honedge | Lumiose City | Night | Not confirmed for this encounter | 8 |
| Honedge | Lysandre Labs | Not confirmed for this encounter | Not confirmed for this encounter | 2 |
| Klefki | Lumiose City | Not confirmed for this encounter | Not confirmed for this encounter | 2 |
| Klefki | Lumiose City | Day | Not confirmed for this encounter | 2 |
| Klefki | Lumiose Sewers | Not confirmed for this encounter | Not confirmed for this encounter | 2 |
| Lampent | Lumiose City | Night | Not confirmed for this encounter | 2 |
| Magikarp | Lumiose City | Not confirmed for this encounter | Not confirmed for this encounter | 24 |
| Magikarp | Lumiose City | Day | Not confirmed for this encounter | 14 |
| Magikarp | Lumiose City | Night | Not confirmed for this encounter | 8 |
| Mawile | Lumiose City | Night | Not confirmed for this encounter | 5 |
| Mawile | Lumiose City | Not confirmed for this encounter | Not confirmed for this encounter | 5 |
| Medicham | Lumiose City | Not confirmed for this encounter | Not confirmed for this encounter | 2 |
| Medicham | Lumiose City | Day | Not confirmed for this encounter | 4 |
| Meditite | Lumiose City | Day | Not confirmed for this encounter | 1 |
| Meowstic | Lumiose City | Night | Not confirmed for this encounter | 2 |
| Meowstic | Lumiose City | Day | Not confirmed for this encounter | 2 |
| Noibat | Canal | Not confirmed for this encounter | Not confirmed for this encounter | 3 |
| Noibat | Lumiose City | Night | Not confirmed for this encounter | 2 |
| Noibat | Lumiose Sewers | Not confirmed for this encounter | Not confirmed for this encounter | 8 |
| Noivern | Lumiose City | Not confirmed for this encounter | Not confirmed for this encounter | 2 |
| Noivern | Lumiose City | Night | Not confirmed for this encounter | 1 |
| Noivern | Lysandre Labs | Not confirmed for this encounter | Not confirmed for this encounter | 2 |
| Patrat | Lumiose City | Not confirmed for this encounter | Not confirmed for this encounter | 50 |
| Patrat | Lumiose City | Night | Not confirmed for this encounter | 4 |
| Patrat | Lumiose Sewers | Not confirmed for this encounter | Not confirmed for this encounter | 2 |
| Phantump | Lumiose City | Night | Not confirmed for this encounter | 1 |
| Pidgey | Lumiose City | Not confirmed for this encounter | Not confirmed for this encounter | 82 |
| Pidgey | Lumiose City | Day | Not confirmed for this encounter | 1 |
| Pidgey | Lumiose City | Night | Not confirmed for this encounter | 6 |
| Pinsir | Lumiose City | Not confirmed for this encounter | Not confirmed for this encounter | 2 |
| Pinsir | Lumiose City | Day | Not confirmed for this encounter | 2 |
| Pinsir | Lumiose City | Night | Not confirmed for this encounter | 2 |
| Pumpkaboo | Lumiose City | Day | Not confirmed for this encounter | 14 |
| Pumpkaboo | Lumiose City | Night | Not confirmed for this encounter | 14 |
| Pyroar | Lumiose City | Day | Not confirmed for this encounter | 8 |
| Pyroar | Lumiose City | Night | Not confirmed for this encounter | 8 |
| Riolu | Lumiose City | Day | Requires Sunny weather; Clear vs Intense Sun not established | 2 |
| Riolu | Lumiose City | Day | Not confirmed for this encounter | 2 |
| Scolipede | Lumiose City | Not confirmed for this encounter | Not confirmed for this encounter | 2 |
| Scolipede | Lumiose City | Day | Not confirmed for this encounter | 1 |
| Scrafty | Lumiose City | Not confirmed for this encounter | Not confirmed for this encounter | 4 |
| Scrafty | Lumiose City | Night | Not confirmed for this encounter | 3 |
| Scraggy | Lumiose City | Not confirmed for this encounter | Not confirmed for this encounter | 1 |
| Scraggy | Lumiose City | Night | Not confirmed for this encounter | 9 |
| Scraggy | Lumiose Sewers | Not confirmed for this encounter | Not confirmed for this encounter | 4 |
| Scyther | Lumiose City | Night | Not confirmed for this encounter | 1 |
| Shuppet | Lumiose City | Night | Not confirmed for this encounter | 13 |
| Spewpa | Lumiose City | Not confirmed for this encounter | Not confirmed for this encounter | 8 |
| Spewpa | Lumiose City | Day | Not confirmed for this encounter | 6 |
| Spinarak | Lumiose City | Not confirmed for this encounter | Not confirmed for this encounter | 21 |
| Spinarak | Lumiose City | Day | Not confirmed for this encounter | 2 |
| Spritzee | Lumiose City | Not confirmed for this encounter | Not confirmed for this encounter | 14 |
| Spritzee | Lumiose City | Day | Not confirmed for this encounter | 2 |
| Starmie | Lumiose City | Not confirmed for this encounter | Not confirmed for this encounter | 2 |
| Starmie | Lumiose City | Night | Not confirmed for this encounter | 4 |
| Staryu | Lumiose City | Not confirmed for this encounter | Not confirmed for this encounter | 4 |
| Staryu | Lumiose City | Night | Not confirmed for this encounter | 14 |
| Swablu | Lumiose City | Not confirmed for this encounter | Not confirmed for this encounter | 14 |
| Swablu | Lumiose City | Day | Not confirmed for this encounter | 2 |
| Swirlix | Lumiose City | Not confirmed for this encounter | Not confirmed for this encounter | 16 |
| Swirlix | Lumiose City | Day | Not confirmed for this encounter | 3 |
| Trevenant | Lumiose City | Night | Not confirmed for this encounter | 3 |
| Vivillon | Lumiose City | Not confirmed for this encounter | Not confirmed for this encounter | 12 |
| Vivillon | Lumiose City | Day | Not confirmed for this encounter | 4 |
| Weepinbell | Lumiose City | Day | Not confirmed for this encounter | 4 |
| Whirlipede | Lumiose City | Not confirmed for this encounter | Not confirmed for this encounter | 1 |
| Whirlipede | Lumiose City | Day | Not confirmed for this encounter | 2 |
Time-based evolutions
When an evolution’s conditions are met, select Evolve from the party menu. Friendship-based evolutions do not need an additional level-up once eligible.
For Espeon or Umbreon, check Eevee’s moves and the evolution preview. If it knows a Fairy-type move, high friendship can lead to Sylveon instead.
If the Evolve option is unavailable near dusk, wait until morning or night and check the other requirements.
| Evolution | Time | Other requirement | Content scope |
|---|---|---|---|
| Amaura → Aurorus | Night | Level 39 or above | Base game |
| Budew → Roselia | Day | High friendship | Base game |
| Chingling → Chimecho | Night | High friendship | Mega Dimension |
| Eevee → Espeon | Day | High friendship | Base game |
| Eevee → Umbreon | Night | High friendship | Base game |
| Greavard → Houndstone | Night | Level 30 or above | Mega Dimension |
| Riolu → Lucario | Day | High friendship | Base game |
| Tyrunt → Tyrantrum | Day | Level 39 or above | Base game |
Z-A Royale and other world changes
At night, marked parts of Lumiose become Battle Zones for the Z-A Royale. Defeat Trainers and complete Bonus Cards to earn Ticket Points toward a Challenger’s Ticket and promotion match.
Daybreak ends that night’s Battle Zone session. Wild Pokémon can still be caught at night; Trainer battles pause the outdoor cycle.
In Mega Dimension, time changes can affect which Hyperspace portals appear. A portal visit’s donut timer is separate from Lumiose’s day/night cycle.
Spawn refresh and Shiny exceptions
A day/night transition or bench rest can refresh nearby ordinary encounters and change which time-limited spawns are eligible. Finish an important catch before the transition when possible.
Resting can refresh nearby encounters, but it does not guarantee that every Pokémon at every point changes. Fixed Alpha, depleted and scripted encounters can follow separate rules.
A nearby Shiny may remain through some time changes, but a time-limited spawn can temporarily disappear until its period returns. Catch it when you find it rather than relying on it staying nearby.
Do not assume a Shiny in Hyperspace will remain after leaving and generating a new portal visit.