TrainerLab
Legends: Z-A

Pokémon Legends: Z-A · Guide

Day & Night in Pokémon Legends: Z-A

Learn the day/night cycle, how to advance time, location-specific wild encounters and time-based evolutions in Pokémon Legends: Z-A.

Day/night cycle reference

The ordinary cycle lasts about 16 minutes of daylight and 8 minutes of night while the world clock is running. Pauses and battles can make the elapsed time longer.

The ring around the top-left minimap shows the remaining part of day or night. Blue marks daylight and red marks night; transition warnings appear near the change.

Z-A uses an in-game cycle rather than the console clock. Wait outdoors or use an available rest option to reach the next period.

Use the on-screen cycle indicator; timings can vary during missions and in some areas.

Approximate phases while the outdoor clock runs
PhaseTypical durationWhat to expect
MorningAbout 4 minutesThe daylight period begins.
DaytimeAbout 8 minutesA longer daylight period.
Dusk / eveningAbout 4 minutesThe daylight period ends; transitions can affect evolution timing.
NightAbout 8 minutesNighttime Battle Zones become active in marked areas.

How to change the time

Free time-skipping becomes available after the Emma battle at the end of Main Mission 5, as Main Mission 6 begins. Use an empty bench; the promotion match is not required first.

At an empty bench, choose Kill some time and select the next morning or night. This advances to a period boundary rather than an arbitrary hour.

After free resting is available, your own bed at Hotel Z can also advance time. Story-directed rests remain separate from free time selection.

When the world clock pauses

How common activities affect the outdoor cycle
ActivityCycle behaviorPractical note
Outdoor explorationAdvancesWaiting outdoors moves the cycle forward.
Wild battles and catchingAdvancesThe cycle can change during a wild encounter.
Trainer battlesPausesBattles do not use up the night interval.
Pause menu and mapPausesOpening the map does not advance time.
DialogueUsually pausesReturn to exploration to advance the cycle.
Buildings and Lumiose SewersUsually pausesWait outdoors when you want time to pass.
Scripted missions and cutscenesVaries by sceneSome sequences control the time of day.
Fast travel and loadingVariesCheck the in-game cycle indicator after arrival.

Time-dependent encounters

Day and night availability belongs to a particular encounter source. The same species can have a time-limited outdoor spawn and another route with different timing. Check the location-specific entries rather than applying one species-wide rule.

The table and Pokémon profiles show conditions by location. “Not confirmed for this encounter” means the time requirement for that route is unknown. Weather is separate and can change independently of the day/night cycle.

Base-game spawn sources for Pokémon with recorded time conditions
Pokémon / formLocationTimeWeatherSpawn rows
AltariaLumiose CityNot confirmed for this encounterNot confirmed for this encounter2
AltariaLumiose CityDayNot confirmed for this encounter1
AudinoLumiose CityNot confirmed for this encounterNot confirmed for this encounter10
AudinoLumiose CityDayNot confirmed for this encounter6
AudinoLumiose CityNightNot confirmed for this encounter3
BanetteLumiose CityNightNot confirmed for this encounter1
BarbaracleLumiose CityNot confirmed for this encounterNot confirmed for this encounter2
BarbaracleLumiose CityNightNot confirmed for this encounter4
BeedrillLumiose CityNot confirmed for this encounterNot confirmed for this encounter4
BeedrillLumiose CityDayNot confirmed for this encounter3
BellsproutLumiose CityNot confirmed for this encounterNot confirmed for this encounter44
BellsproutLumiose CityDayNot confirmed for this encounter1
ClefairyLumiose CityNightNot confirmed for this encounter2
CleffaLumiose CityNightNot confirmed for this encounter1
CleffaLumiose CityNot confirmed for this encounterNot confirmed for this encounter5
DrampaLumiose CityDayNot confirmed for this encounter2
DrampaLumiose CityNot confirmed for this encounterNot confirmed for this encounter2
DratiniLumiose CityNot confirmed for this encounterNot confirmed for this encounter5
DratiniLumiose CityDayNot confirmed for this encounter1
EeveeLumiose CityNot confirmed for this encounterNot confirmed for this encounter7
EeveeLumiose CityDayNot confirmed for this encounter6
EkansLumiose CityNot confirmed for this encounterNot confirmed for this encounter8
EkansLumiose CityDayNot confirmed for this encounter5
EkansLysandre LabsNot confirmed for this encounterNot confirmed for this encounter2
EspurrLumiose CityNot confirmed for this encounterNot confirmed for this encounter16
EspurrLumiose CityDayNot confirmed for this encounter3
EspurrLumiose CityNightNot confirmed for this encounter3
FletchinderLumiose CityNot confirmed for this encounterNot confirmed for this encounter9
FletchinderLumiose CityDayNot confirmed for this encounter3
FletchinderLumiose CityNightNot confirmed for this encounter3
FlorgesLumiose CityNot confirmed for this encounterNot confirmed for this encounter2
FlorgesLumiose CityDayNot confirmed for this encounter8
FurfrouLumiose CityNot confirmed for this encounterNot confirmed for this encounter15
FurfrouLumiose CityDayNot confirmed for this encounter2
GastlyLumiose CityNightNot confirmed for this encounter43
GastlyLumiose CityDayNot confirmed for this encounter5
GastlyLumiose SewersNot confirmed for this encounterNot confirmed for this encounter1
HaunterLumiose CityNightNot confirmed for this encounter9
HaunterLumiose SewersNot confirmed for this encounterNot confirmed for this encounter1
HelioptileLumiose CityDayRequires Sunny weather; Clear vs Intense Sun not established1
HeracrossLumiose CityNot confirmed for this encounterNot confirmed for this encounter2
HeracrossLumiose CityDayNot confirmed for this encounter2
HeracrossLumiose CityNightNot confirmed for this encounter2
HippopotasLumiose CityDayNot confirmed for this encounter6
HonedgeLumiose CityNightNot confirmed for this encounter8
HonedgeLysandre LabsNot confirmed for this encounterNot confirmed for this encounter2
KlefkiLumiose CityNot confirmed for this encounterNot confirmed for this encounter2
KlefkiLumiose CityDayNot confirmed for this encounter2
KlefkiLumiose SewersNot confirmed for this encounterNot confirmed for this encounter2
LampentLumiose CityNightNot confirmed for this encounter2
MagikarpLumiose CityNot confirmed for this encounterNot confirmed for this encounter24
MagikarpLumiose CityDayNot confirmed for this encounter14
MagikarpLumiose CityNightNot confirmed for this encounter8
MawileLumiose CityNightNot confirmed for this encounter5
MawileLumiose CityNot confirmed for this encounterNot confirmed for this encounter5
MedichamLumiose CityNot confirmed for this encounterNot confirmed for this encounter2
MedichamLumiose CityDayNot confirmed for this encounter4
MedititeLumiose CityDayNot confirmed for this encounter1
MeowsticLumiose CityNightNot confirmed for this encounter2
MeowsticLumiose CityDayNot confirmed for this encounter2
NoibatCanalNot confirmed for this encounterNot confirmed for this encounter3
NoibatLumiose CityNightNot confirmed for this encounter2
NoibatLumiose SewersNot confirmed for this encounterNot confirmed for this encounter8
NoivernLumiose CityNot confirmed for this encounterNot confirmed for this encounter2
NoivernLumiose CityNightNot confirmed for this encounter1
NoivernLysandre LabsNot confirmed for this encounterNot confirmed for this encounter2
PatratLumiose CityNot confirmed for this encounterNot confirmed for this encounter50
PatratLumiose CityNightNot confirmed for this encounter4
PatratLumiose SewersNot confirmed for this encounterNot confirmed for this encounter2
PhantumpLumiose CityNightNot confirmed for this encounter1
PidgeyLumiose CityNot confirmed for this encounterNot confirmed for this encounter82
PidgeyLumiose CityDayNot confirmed for this encounter1
PidgeyLumiose CityNightNot confirmed for this encounter6
PinsirLumiose CityNot confirmed for this encounterNot confirmed for this encounter2
PinsirLumiose CityDayNot confirmed for this encounter2
PinsirLumiose CityNightNot confirmed for this encounter2
PumpkabooLumiose CityDayNot confirmed for this encounter14
PumpkabooLumiose CityNightNot confirmed for this encounter14
PyroarLumiose CityDayNot confirmed for this encounter8
PyroarLumiose CityNightNot confirmed for this encounter8
RioluLumiose CityDayRequires Sunny weather; Clear vs Intense Sun not established2
RioluLumiose CityDayNot confirmed for this encounter2
ScolipedeLumiose CityNot confirmed for this encounterNot confirmed for this encounter2
ScolipedeLumiose CityDayNot confirmed for this encounter1
ScraftyLumiose CityNot confirmed for this encounterNot confirmed for this encounter4
ScraftyLumiose CityNightNot confirmed for this encounter3
ScraggyLumiose CityNot confirmed for this encounterNot confirmed for this encounter1
ScraggyLumiose CityNightNot confirmed for this encounter9
ScraggyLumiose SewersNot confirmed for this encounterNot confirmed for this encounter4
ScytherLumiose CityNightNot confirmed for this encounter1
ShuppetLumiose CityNightNot confirmed for this encounter13
SpewpaLumiose CityNot confirmed for this encounterNot confirmed for this encounter8
SpewpaLumiose CityDayNot confirmed for this encounter6
SpinarakLumiose CityNot confirmed for this encounterNot confirmed for this encounter21
SpinarakLumiose CityDayNot confirmed for this encounter2
SpritzeeLumiose CityNot confirmed for this encounterNot confirmed for this encounter14
SpritzeeLumiose CityDayNot confirmed for this encounter2
StarmieLumiose CityNot confirmed for this encounterNot confirmed for this encounter2
StarmieLumiose CityNightNot confirmed for this encounter4
StaryuLumiose CityNot confirmed for this encounterNot confirmed for this encounter4
StaryuLumiose CityNightNot confirmed for this encounter14
SwabluLumiose CityNot confirmed for this encounterNot confirmed for this encounter14
SwabluLumiose CityDayNot confirmed for this encounter2
SwirlixLumiose CityNot confirmed for this encounterNot confirmed for this encounter16
SwirlixLumiose CityDayNot confirmed for this encounter3
TrevenantLumiose CityNightNot confirmed for this encounter3
VivillonLumiose CityNot confirmed for this encounterNot confirmed for this encounter12
VivillonLumiose CityDayNot confirmed for this encounter4
WeepinbellLumiose CityDayNot confirmed for this encounter4
WhirlipedeLumiose CityNot confirmed for this encounterNot confirmed for this encounter1
WhirlipedeLumiose CityDayNot confirmed for this encounter2

Time-based evolutions

When an evolution’s conditions are met, select Evolve from the party menu. Friendship-based evolutions do not need an additional level-up once eligible.

For Espeon or Umbreon, check Eevee’s moves and the evolution preview. If it knows a Fairy-type move, high friendship can lead to Sylveon instead.

If the Evolve option is unavailable near dusk, wait until morning or night and check the other requirements.

Time-based evolution requirements
EvolutionTimeOther requirementContent scope
Amaura → AurorusNightLevel 39 or aboveBase game
Budew → RoseliaDayHigh friendshipBase game
Chingling → ChimechoNightHigh friendshipMega Dimension
Eevee → EspeonDayHigh friendshipBase game
Eevee → UmbreonNightHigh friendshipBase game
Greavard → HoundstoneNightLevel 30 or aboveMega Dimension
Riolu → LucarioDayHigh friendshipBase game
Tyrunt → TyrantrumDayLevel 39 or aboveBase game

Z-A Royale and other world changes

At night, marked parts of Lumiose become Battle Zones for the Z-A Royale. Defeat Trainers and complete Bonus Cards to earn Ticket Points toward a Challenger’s Ticket and promotion match.

Daybreak ends that night’s Battle Zone session. Wild Pokémon can still be caught at night; Trainer battles pause the outdoor cycle.

In Mega Dimension, time changes can affect which Hyperspace portals appear. A portal visit’s donut timer is separate from Lumiose’s day/night cycle.

Spawn refresh and Shiny exceptions

A day/night transition or bench rest can refresh nearby ordinary encounters and change which time-limited spawns are eligible. Finish an important catch before the transition when possible.

Resting can refresh nearby encounters, but it does not guarantee that every Pokémon at every point changes. Fixed Alpha, depleted and scripted encounters can follow separate rules.

A nearby Shiny may remain through some time changes, but a time-limited spawn can temporarily disappear until its period returns. Catch it when you find it rather than relying on it staying nearby.

Do not assume a Shiny in Hyperspace will remain after leaving and generating a new portal visit.