Legends: Z-A · Move #44
Bite
physical- Power
- 60
- Base cooldown
- 6 s
- Target
- opponents
Effect
May interrupt the target with a flinch.
- 15% chance to flinch the target.
Normal and Plus
Recorded base parameters are shown below. Cooldown, wind-up and execution-loop frames describe separate quantities; these are not a complete time-to-hit measurement. Plus effects are not assumed from a universal power multiplier.
Normal
- Base power
- 60
- Base cooldown
- 6 s
- Wind-up
- 10 frames
- Execution loop
- 20 frames
- 15% chance to flinch the target.
Plus
- Base power
- 60
- Base cooldown
- 6 s
- Wind-up
- 10 frames
- Execution loop
- 20 frames
- 15% chance to flinch the target.
Pokémon learning Bite
At least one recorded form per species. Open a profile for form-specific level, evolution and TM methods; this list does not establish that every form learns the move.
92 of 92 Pokémon
Aerodactyl
Arbok
Arctibax
Avalugg
Bagon
Baxcalibur
Bergmite
Blastoise
Capsakid
Carvanha
Chesnaught
Chespin
Crobat
Croconaw
Cyclizar
Dachsbun
Eevee
Ekans
Electrike
Espeon
Feraligatr
Fidough
Flareon
Frigibax
Froslass
Furfrou
Gabite
Garchomp
Gible
Glaceon
Glalie
Golbat
Grafaiai
Greavard
Gyarados
Hippopotas
Hippowdon
Houndoom
Houndour
Houndstone
Jolteon
Kangaskhan
Krokorok
Krookodile
Larvitar
Leafeon
Liepard
Mabosstiff
Manectric
Marshtomp
Maschiff
Mawile
Meowth
Morpeko
Mudkip
Noibat
Noivern
Overqwil
Panpour
Pansage
Pansear
Patrat
Perrserker
Persian
Pupitar
Purrloin
Quilladin
Qwilfish
Salamence
Sandile
Scovillain
Seviper
Sharpedo
Shelgon
Shroodle
Simipour
Simisage
Simisear
Snorunt
Squirtle
Swampert
Sylveon
Totodile
Tyranitar
Tyrantrum
Tyrunt
Umbreon
Vaporeon
Wartortle
Watchog
Zubat
Zygarde