Legends: Z-A · Move #742
Double Iron Bash
physical- Power
- 60
- Base cooldown
- 10 s
- Target
- opponents
Effect
May interrupt the target with a flinch.
- 30% chance to flinch the target.
Normal and Plus
Recorded base parameters are shown below. Cooldown, wind-up and execution-loop frames describe separate quantities; these are not a complete time-to-hit measurement. Plus effects are not assumed from a universal power multiplier.
Normal
- Base power
- 60
- Base cooldown
- 10 s
- Wind-up
- 10 frames
- Execution loop
- 45 frames
- Projectiles / strikes
- 2
- 30% chance to flinch the target.
Plus
- Base power
- 60
- Base cooldown
- 10 s
- Wind-up
- 10 frames
- Execution loop
- 45 frames
- Projectiles / strikes
- 2
- 30% chance to flinch the target.
Pokémon learning Double Iron Bash
At least one recorded form per species. Open a profile for form-specific level, evolution and TM methods; this list does not establish that every form learns the move.
1 of 1 Pokémon