Legends: Z-A · Move #886
Chilling Water
special- Power
- 50
- Base cooldown
- 7 s
- Target
- opponents
Effect
Lowers the target’s attack.
- Target attack decreases for 8 s.
Normal and Plus
Recorded base parameters are shown below. Cooldown, wind-up and execution-loop frames describe separate quantities; these are not a complete time-to-hit measurement. Plus effects are not assumed from a universal power multiplier.
Normal
- Base power
- 50
- Base cooldown
- 7 s
- Wind-up
- 20 frames
- Execution loop
- 20 frames
- Target attack decreases for 8 s.
Plus
- Base power
- 50
- Base cooldown
- 7 s
- Wind-up
- 20 frames
- Execution loop
- 20 frames
- Target attack decreases for 11 s.
Technical Machines
TM acquisition and Pokémon compatibility are separate relationships.
Pokémon learning Chilling Water
At least one recorded form per species. Open a profile for form-specific level, evolution and TM methods; this list does not establish that every form learns the move.
76 of 76 Pokémon
Abomasnow
Aurorus
Avalugg
Bergmite
Blastoise
Clauncher
Clawitzer
Clefable
Clefairy
Cleffa
Clobbopus
Crabominable
Crabrawler
Croconaw
Cryogonal
Delibird
Dondozo
Dragalge
Dragonair
Dragonite
Dratini
Feebas
Feraligatr
Flabebe
Flamigo
Floette
Florges
Froakie
Frogadier
Froslass
Glaceon
Glalie
Goodra
Goomy
Grapploct
Greninja
Grumpig
Gyarados
Indeedee
Jigglypuff
Keldeo
Kyogre
Latias
Latios
Marshtomp
MeowthMewtwo
Milotic
Mr. Mime
Mr. Rime
Mudkip
Overqwil
Palossand
Panpour
Perrserker
Persian
Qwilfish
Sandygast
Simipour
Skrelp
Sliggoo
Slowbro
Slowking
Slowpoke
Snorunt
Snover
Spoink
Squirtle
Starmie
Swampert
Tatsugiri
Totodile
Vanilluxe
Vaporeon
Wartortle
Wigglytuff