Legends: Z-A · Move #4
Comet Punch
physical- Power
- 30
- Base cooldown
- 6 s
- Target
- opponents
Effect
Delivers five punches in succession; power is listed for each hit.
Additional effect parameters are not recorded here; an empty list does not establish the absence of other effects.
Normal and Plus
Recorded base parameters are shown below. Cooldown, wind-up and execution-loop frames describe separate quantities; these are not a complete time-to-hit measurement. Plus effects are not assumed from a universal power multiplier.
Normal
- Base power
- 30
- Base cooldown
- 6 s
- Wind-up
- 10 frames
- Execution loop
- 20 frames
- Projectiles / strikes
- 5
Further effect details are not recorded.
Plus
- Base power
- 30
- Base cooldown
- 6 s
- Wind-up
- 10 frames
- Execution loop
- 20 frames
- Projectiles / strikes
- 5
Further effect details are not recorded.
Technical Machines
TM acquisition and Pokémon compatibility are separate relationships.
Pokémon learning Comet Punch
At least one recorded form per species. Open a profile for form-specific level, evolution and TM methods; this list does not establish that every form learns the move.
38 of 38 Pokémon
Ampharos
Annihilape
Barbaracle
Blaziken
Clobbopus
Combusken
Crabominable
Crabrawler
Diggersby
Eelektross
Emboar
Falinks
Gallade
Gholdengo
Golett
Golurk
Grapploct
Hawlucha
Kangaskhan
Lopunny
Machamp
Machoke
Machop
Malamar
Mankey
Marshadow
Medicham
Meloetta
MetagrossMewtwo
Mr. Mime
Mr. Rime
Pancham
Pangoro
Primeape
Sawk
Zangoose
Zeraora