Legends: Z-A · Move #430
Flash Cannon
special- Power
- 80
- Base cooldown
- 8 s
- Target
- opponents
Effect
Lowers the target’s special defense.
- 10% chance: Target special defense decreases for 15 s.
Normal and Plus
Recorded base parameters are shown below. Cooldown, wind-up and execution-loop frames describe separate quantities; these are not a complete time-to-hit measurement. Plus effects are not assumed from a universal power multiplier.
Normal
- Base power
- 80
- Base cooldown
- 8 s
- Wind-up
- 20 frames
- Execution loop
- 20 frames
- 10% chance: Target special defense decreases for 15 s.
Plus
- Base power
- 80
- Base cooldown
- 8 s
- Wind-up
- 20 frames
- Execution loop
- 20 frames
- 10% chance: Target special defense decreases for 18 s.
Technical Machines
TM acquisition and Pokémon compatibility are separate relationships.
Pokémon learning Flash Cannon
At least one recorded form per species. Open a profile for form-specific level, evolution and TM methods; this list does not establish that every form learns the move.
63 of 63 Pokémon
Aegislash
Amaura
Ampharos
Armarouge
Aromatisse
Aurorus
Avalugg
Blastoise
Camerupt
Carbink
Chimecho
Clauncher
Clawitzer
Cobalion
Corviknight
Cryogonal
Diancie
Doublade
Eelektrik
Eelektross
Garganacl
Genesect
Gholdengo
Glimmora
Golurk
Goodra
Grumpig
Heatran
Honedge
Klefki
Lucario
Magearna
Mawile
Melmetal
Meltan
Meowth
Metagross
Metang
Nacli
Naclstack
Numel
Palossand
Perrserker
Porygon
Porygon-Z
Porygon2
Sandygast
Scizor
Skarmory
Spoink
Spritzee
Starmie
Staryu
Steelix
Stunfisk
Tinkatink
Tinkaton
Tinkatuff
Vanillish
Vanillite
Vanilluxe
Volcanion
Xerneas