Legends: Z-A · Move #56
Hydro Pump
special- Power
- 110
- Base cooldown
- 12 s
- Target
- opponents
Effect
Fires a high-pressure water jet after winding up.
Additional effect parameters are not recorded here; an empty list does not establish the absence of other effects.
Normal and Plus
Recorded base parameters are shown below. Cooldown, wind-up and execution-loop frames describe separate quantities; these are not a complete time-to-hit measurement. Plus effects are not assumed from a universal power multiplier.
Normal
- Base power
- 110
- Base cooldown
- 12 s
- Wind-up
- 50 frames
- Execution loop
- 50 frames
Further effect details are not recorded.
Plus
- Base power
- 110
- Base cooldown
- 12 s
- Wind-up
- 50 frames
- Execution loop
- 50 frames
Further effect details are not recorded.
Technical Machines
TM acquisition and Pokémon compatibility are separate relationships.
Pokémon learning Hydro Pump
At least one recorded form per species. Open a profile for form-specific level, evolution and TM methods; this list does not establish that every form learns the move.
51 of 51 Pokémon
Aggron
Avalugg
Bagon
Blastoise
Carvanha
Clauncher
Clawitzer
Croconaw
Dondozo
Dragalge
Dragonair
Dragonite
Drampa
Dratini
Feraligatr
Froakie
Frogadier
Goodra
Grapploct
Greninja
Gyarados
Kangaskhan
Keldeo
Kyogre
Magikarp
Marshtomp
Milotic
Mudkip
Overqwil
Panpour
Qwilfish
Rayquaza
Rotom
Salamence
Sharpedo
Shelgon
Simipour
Skrelp
Slowbro
Slowking
Slowpoke
Squirtle
Starmie
Staryu
Swampert
Tatsugiri
Totodile
Tyranitar
Vaporeon
Volcanion
Wartortle