Legends: Z-A · Move #423
Ice Fang
physical- Power
- 65
- Base cooldown
- 6 s
- Target
- opponents
Effect
Can inflict frozen. May interrupt the target with a flinch.
- 10% chance to inflict frozen on a susceptible target.
- 5% chance to flinch the target.
Normal and Plus
Recorded base parameters are shown below. Cooldown, wind-up and execution-loop frames describe separate quantities; these are not a complete time-to-hit measurement. Plus effects are not assumed from a universal power multiplier.
Normal
- Base power
- 65
- Base cooldown
- 6 s
- Wind-up
- 10 frames
- Execution loop
- 20 frames
- 10% chance to inflict frozen on a susceptible target.
- 5% chance to flinch the target.
Plus
- Base power
- 65
- Base cooldown
- 6 s
- Wind-up
- 10 frames
- Execution loop
- 20 frames
- 10% chance to inflict frozen on a susceptible target.
- 5% chance to flinch the target.
Technical Machines
TM acquisition and Pokémon compatibility are separate relationships.
Pokémon learning Ice Fang
At least one recorded form per species. Open a profile for form-specific level, evolution and TM methods; this list does not establish that every form learns the move.
40 of 40 Pokémon
Aerodactyl
Arbok
Arctibax
Avalugg
Baxcalibur
Bergmite
Carvanha
Croconaw
Dachsbun
Dondozo
Ekans
Electrike
Feraligatr
Fidough
Frigibax
Froslass
Furfrou
Glaceon
Glalie
Greavard
Gyarados
Hippopotas
Hippowdon
Houndstone
Liepard
Mabosstiff
Manectric
Maschiff
Mawile
Morpeko
Seviper
Sharpedo
Snorunt
Steelix
Stunfisk
Thievul
Totodile
Tyranitar
Tyrantrum
Tyrunt