Legends: Z-A · Move #39
Tail Whip
status- Power
- -
- Base cooldown
- 7 s
- Target
- opponents
Effect
Lowers the target’s defense.
- Target defense decreases for 12 s.
Normal and Plus
Recorded base parameters are shown below. Cooldown, wind-up and execution-loop frames describe separate quantities; these are not a complete time-to-hit measurement. Plus effects are not assumed from a universal power multiplier.
Normal
- Base power
- -
- Base cooldown
- 7 s
- Wind-up
- 30 frames
- Execution loop
- 20 frames
- Target defense decreases for 12 s.
Plus
- Base power
- -
- Base cooldown
- 7 s
- Wind-up
- 30 frames
- Execution loop
- 20 frames
- Target defense decreases for 15 s.
Pokémon learning Tail Whip
At least one recorded form per species. Open a profile for form-specific level, evolution and TM methods; this list does not establish that every form learns the move.
51 of 51 Pokémon
Bayleef
Blastoise
Braixen
Chikorita
Cubone
Dachsbun
Dedenne
Delphox
Dragalge
Eevee
Emboar
Emolga
Espeon
Fennekin
Fidough
Flareon
Furfrou
Glaceon
Gogoat
Greavard
Heliolisk
Helioptile
Houndstone
Jolteon
Kangaskhan
Kecleon
Leafeon
Marowak
Meganium
Melmetal
Meltan
Meowth
Morpeko
Nickit
Perrserker
Persian
Pichu
Pignite
Pikachu
Raichu
Skiddo
Skrelp
Squirtle
Sylveon
Tepig
Thievul
Tyrantrum
Tyrunt
Umbreon
Vaporeon
Wartortle