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Legends: Z-A

Legends: Z-A · Move #422

Thunder Fang

Electric physical
Power
65
Base cooldown
6 s
Target
opponents

Effect

Can inflict paralysis. May interrupt the target with a flinch.

  • 10% chance to inflict paralysis on a susceptible target.
  • 5% chance to flinch the target.

Normal and Plus

Recorded base parameters are shown below. Cooldown, wind-up and execution-loop frames describe separate quantities; these are not a complete time-to-hit measurement. Plus effects are not assumed from a universal power multiplier.

Normal

Base power
65
Base cooldown
6 s
Wind-up
10 frames
Execution loop
20 frames
  • 10% chance to inflict paralysis on a susceptible target.
  • 5% chance to flinch the target.

Plus

Base power
65
Base cooldown
6 s
Wind-up
10 frames
Execution loop
20 frames
  • 10% chance to inflict paralysis on a susceptible target.
  • 5% chance to flinch the target.
Battle and Plus mechanics

Technical Machines

TM acquisition and Pokémon compatibility are separate relationships.

Pokémon learning Thunder Fang

At least one recorded form per species. Open a profile for form-specific level, evolution and TM methods; this list does not establish that every form learns the move.

43 of 43 Pokémon