Legends: Z-A · Move #422
Thunder Fang
physical- Power
- 65
- Base cooldown
- 6 s
- Target
- opponents
Effect
Can inflict paralysis. May interrupt the target with a flinch.
- 10% chance to inflict paralysis on a susceptible target.
- 5% chance to flinch the target.
Normal and Plus
Recorded base parameters are shown below. Cooldown, wind-up and execution-loop frames describe separate quantities; these are not a complete time-to-hit measurement. Plus effects are not assumed from a universal power multiplier.
Normal
- Base power
- 65
- Base cooldown
- 6 s
- Wind-up
- 10 frames
- Execution loop
- 20 frames
- 10% chance to inflict paralysis on a susceptible target.
- 5% chance to flinch the target.
Plus
- Base power
- 65
- Base cooldown
- 6 s
- Wind-up
- 10 frames
- Execution loop
- 20 frames
- 10% chance to inflict paralysis on a susceptible target.
- 5% chance to flinch the target.
Technical Machines
TM acquisition and Pokémon compatibility are separate relationships.
Pokémon learning Thunder Fang
At least one recorded form per species. Open a profile for form-specific level, evolution and TM methods; this list does not establish that every form learns the move.
43 of 43 Pokémon
Aerodactyl
Arbok
Bagon
Baxcalibur
Cyclizar
Dachsbun
Eelektrik
Eelektross
Ekans
Electrike
Fidough
Furfrou
Gabite
Garchomp
Gible
Greavard
Hippopotas
Hippowdon
Houndoom
Houndstone
Jolteon
Krokorok
Krookodile
Liepard
Litleo
Mabosstiff
Manectric
Maschiff
Mawile
Morpeko
Pyroar
Salamence
Sandile
Scovillain
Seviper
Shelgon
Steelix
Thievul
Toxtricity
Tyranitar
Tyrantrum
Tyrunt
Volcanion