Legends: Z-A · Move #352
Water Pulse
special- Power
- 60
- Base cooldown
- 6 s
- Target
- opponents
Effect
Can inflict confusion.
- 20% chance to inflict confusion on a susceptible target.
Normal and Plus
Recorded base parameters are shown below. Cooldown, wind-up and execution-loop frames describe separate quantities; these are not a complete time-to-hit measurement. Plus effects are not assumed from a universal power multiplier.
Normal
- Base power
- 60
- Base cooldown
- 6 s
- Wind-up
- 15 frames
- Execution loop
- 15 frames
- 20% chance to inflict confusion on a susceptible target.
Plus
- Base power
- 60
- Base cooldown
- 6 s
- Wind-up
- 15 frames
- Execution loop
- 15 frames
- 20% chance to inflict confusion on a susceptible target.
Technical Machines
TM acquisition and Pokémon compatibility are separate relationships.
Pokémon learning Water Pulse
At least one recorded form per species. Open a profile for form-specific level, evolution and TM methods; this list does not establish that every form learns the move.
61 of 61 Pokémon
Abomasnow
Blastoise
Chimecho
Chingling
Clauncher
Clawitzer
Croconaw
Cryogonal
Delibird
Dondozo
Dragalge
Dragonair
Dragonite
Dratini
Feebas
Feraligatr
Flamigo
Froakie
Frogadier
Froslass
Glalie
Goodra
Goomy
Greninja
Gulpin
Gyarados
Igglybuff
Jigglypuff
Keldeo
Kyogre
Latias
Latios
Lucario
Marshtomp
Meowstic
Meowth
Milotic
Mudkip
Noivern
Overqwil
Perrserker
Persian
Qwilfish
Skrelp
Sliggoo
Slowbro
Slowking
Slowpoke
Snorunt
Snover
Squirtle
Starmie
Staryu
Swalot
Swampert
Tatsugiri
Totodile
Vaporeon
Volcanion
Wartortle
Wigglytuff