TrainerLab
Legends: Z-A

Legends: Z-A · Move #127

Waterfall

Water physical
Power
80
Base cooldown
8 s
Target
opponents

Effect

May interrupt the target with a flinch.

  • 10% chance to flinch the target.

Normal and Plus

Recorded base parameters are shown below. Cooldown, wind-up and execution-loop frames describe separate quantities; these are not a complete time-to-hit measurement. Plus effects are not assumed from a universal power multiplier.

Normal

Base power
80
Base cooldown
8 s
Wind-up
15 frames
Execution loop
24 frames
  • 10% chance to flinch the target.

Plus

Base power
80
Base cooldown
8 s
Wind-up
15 frames
Execution loop
28 frames
  • 10% chance to flinch the target.
Battle and Plus mechanics

Technical Machines

TM acquisition and Pokémon compatibility are separate relationships.

Pokémon learning Waterfall

At least one recorded form per species. Open a profile for form-specific level, evolution and TM methods; this list does not establish that every form learns the move.

49 of 49 Pokémon