Legends: Z-A · Move #127
Waterfall
physical- Power
- 80
- Base cooldown
- 8 s
- Target
- opponents
Effect
May interrupt the target with a flinch.
- 10% chance to flinch the target.
Normal and Plus
Recorded base parameters are shown below. Cooldown, wind-up and execution-loop frames describe separate quantities; these are not a complete time-to-hit measurement. Plus effects are not assumed from a universal power multiplier.
Normal
- Base power
- 80
- Base cooldown
- 8 s
- Wind-up
- 15 frames
- Execution loop
- 24 frames
- 10% chance to flinch the target.
Plus
- Base power
- 80
- Base cooldown
- 8 s
- Wind-up
- 15 frames
- Execution loop
- 28 frames
- 10% chance to flinch the target.
Technical Machines
TM acquisition and Pokémon compatibility are separate relationships.
Pokémon learning Waterfall
At least one recorded form per species. Open a profile for form-specific level, evolution and TM methods; this list does not establish that every form learns the move.
49 of 49 Pokémon
Barbaracle
Binacle
Blastoise
Carvanha
Clauncher
Clawitzer
Clobbopus
Croconaw
Dondozo
Dragalge
Dragonair
Dragonite
Dratini
Eelektross
Feebas
Feraligatr
Flamigo
Froakie
Frogadier
Golisopod
Grapploct
Greninja
Gyarados
Keldeo
Kyogre
Latias
Latios
Marshtomp
Milotic
Mudkip
Overqwil
Panpour
Qwilfish
Rayquaza
Sharpedo
Simipour
Skrelp
Slowbro
Slowking
Slowpoke
Squirtle
Starmie
Staryu
Swampert
Tatsugiri
Totodile
Vaporeon
Wartortle
Wimpod