Legends: Z-A · Move #528
Wild Charge
physical- Power
- 90
- Base cooldown
- 8 s
- Target
- opponents
Effect
The user takes recoil damage.
- Recoil: 25% of damage dealt.
Normal and Plus
Recorded base parameters are shown below. Cooldown, wind-up and execution-loop frames describe separate quantities; these are not a complete time-to-hit measurement. Plus effects are not assumed from a universal power multiplier.
Normal
- Base power
- 90
- Base cooldown
- 8 s
- Wind-up
- 15 frames
- Execution loop
- 20 frames
- Recoil: 25% of damage dealt.
Plus
- Base power
- 90
- Base cooldown
- 8 s
- Wind-up
- 15 frames
- Execution loop
- 24 frames
- Recoil: 25% of damage dealt.
Technical Machines
TM acquisition and Pokémon compatibility are separate relationships.
Pokémon learning Wild Charge
At least one recorded form per species. Open a profile for form-specific level, evolution and TM methods; this list does not establish that every form learns the move.
38 of 38 Pokémon