Legends: Z-A · Move #242
Crunch
physical- Power
- 80
- Base cooldown
- 8 s
- Target
- opponents
Effect
Lowers the target’s defense.
- 20% chance: Target defense decreases for 15 s.
Normal and Plus
Recorded base parameters are shown below. Cooldown, wind-up and execution-loop frames describe separate quantities; these are not a complete time-to-hit measurement. Plus effects are not assumed from a universal power multiplier.
Normal
- Base power
- 80
- Base cooldown
- 8 s
- Wind-up
- 10 frames
- Execution loop
- 20 frames
- 20% chance: Target defense decreases for 15 s.
Plus
- Base power
- 80
- Base cooldown
- 8 s
- Wind-up
- 10 frames
- Execution loop
- 20 frames
- 20% chance: Target defense decreases for 18 s.
Technical Machines
TM acquisition and Pokémon compatibility are separate relationships.
Pokémon learning Crunch
At least one recorded form per species. Open a profile for form-specific level, evolution and TM methods; this list does not establish that every form learns the move.
92 of 92 Pokémon
Aerodactyl
Aggron
Arbok
Arctibax
Avalugg
Bagon
Baxcalibur
Bergmite
Blastoise
Capsakid
Carvanha
Charizard
Charmander
Charmeleon
Chesnaught
Crobat
Cyclizar
Dachsbun
Darkrai
Dondozo
Eelektrik
Eelektross
Electrike
Feraligatr
Fidough
Frigibax
Froslass
Furfrou
Gabite
Garchomp
Glalie
Golbat
Greavard
Groudon
Grovyle
Gyarados
Heatran
Hippopotas
Hippowdon
Houndoom
Houndour
Houndstone
Kangaskhan
Krokorok
Krookodile
Larvitar
Liepard
Litleo
Lucario
Mabosstiff
Manectric
Maschiff
Mawile
Meowth
Morpeko
Overqwil
Pancham
Pangoro
Panpour
Pansage
Pansear
Patrat
Perrserker
Pupitar
Pyroar
Qwilfish
Rayquaza
Riolu
Salamence
Sandile
Sceptile
Scovillain
Scrafty
Scraggy
Seviper
Sharpedo
Shelgon
Simipour
Simisage
Simisear
Snorunt
Steelix
Stunfisk
Thievul
Treecko
Tyranitar
Tyrantrum
Tyrunt
Umbreon
Watchog
Zubat
Zygarde