TrainerLab
Legends: Z-A

Legends: Z-A · Move #399

Dark Pulse

Dark special
Power
80
Base cooldown
8 s
Target
opponents

Effect

May interrupt the target with a flinch.

  • 10% chance to flinch the target.

Normal and Plus

Recorded base parameters are shown below. Cooldown, wind-up and execution-loop frames describe separate quantities; these are not a complete time-to-hit measurement. Plus effects are not assumed from a universal power multiplier.

Normal

Base power
80
Base cooldown
8 s
Wind-up
20 frames
Execution loop
20 frames
  • 10% chance to flinch the target.

Plus

Base power
80
Base cooldown
8 s
Wind-up
20 frames
Execution loop
20 frames
  • 10% chance to flinch the target.
Battle and Plus mechanics

Technical Machines

TM acquisition and Pokémon compatibility are separate relationships.

Pokémon learning Dark Pulse

At least one recorded form per species. Open a profile for form-specific level, evolution and TM methods; this list does not establish that every form learns the move.

92 of 92 Pokémon