Legends: Z-A · Move #412
Energy Ball
special- Power
- 90
- Base cooldown
- 8 s
- Target
- opponents
Effect
Lowers the target’s special defense.
- 10% chance: Target special defense decreases for 15 s.
Normal and Plus
Recorded base parameters are shown below. Cooldown, wind-up and execution-loop frames describe separate quantities; these are not a complete time-to-hit measurement. Plus effects are not assumed from a universal power multiplier.
Normal
- Base power
- 90
- Base cooldown
- 8 s
- Wind-up
- 20 frames
- Execution loop
- 30 frames
- 10% chance: Target special defense decreases for 15 s.
Plus
- Base power
- 90
- Base cooldown
- 8 s
- Wind-up
- 20 frames
- Execution loop
- 30 frames
- 10% chance: Target special defense decreases for 18 s.
Technical Machines
TM acquisition and Pokémon compatibility are separate relationships.
Pokémon learning Energy Ball
At least one recorded form per species. Open a profile for form-specific level, evolution and TM methods; this list does not establish that every form learns the move.
85 of 85 Pokémon
Abomasnow
Abra
Alakazam
Amoonguss
Armarouge
Aromatisse
Bayleef
Bellsprout
Budew
Bulbasaur
Capsakid
Chandelure
Chesnaught
Chespin
Chikorita
Chimecho
Chingling
Cofagrigus
Drampa
Emolga
Espurr
Flabebe
Floette
Florges
Foongus
Gallade
Gardevoir
Gastly
Genesect
Gengar
Glimmora
Gogoat
Gourgeist
Grovyle
Grumpig
Haunter
Hoopa
Igglybuff
Indeedee
Ivysaur
Jigglypuff
Kadabra
Lampent
Latias
Latios
Leafeon
Litwick
Magearna
Meganium
Meloetta
MeowsticMewtwo
Mime Jr.
Mr. Mime
Mr. Rime
Munna
Musharna
Palossand
Pansage
Phantump
Pumpkaboo
Quilladin
Rayquaza
Roselia
Roserade
Runerigus
Sableye
Sandygast
Sceptile
Scovillain
Simisage
Skiddo
Slurpuff
Snover
Spritzee
Swirlix
Treecko
Trevenant
Venusaur
Victreebel
Virizion
Vivillon
Weepinbell
Wigglytuff
Yamask