Legends: Z-A · Move #252
Fake Out
physical- Power
- 40
- Base cooldown
- 3 s
- Target
- opponents
Effect
Works only immediately after entering battle; makes a successful target flinch.
- 100% chance to flinch the target.
Normal and Plus
Recorded base parameters are shown below. Cooldown, wind-up and execution-loop frames describe separate quantities; these are not a complete time-to-hit measurement. Plus effects are not assumed from a universal power multiplier.
Normal
- Base power
- 40
- Base cooldown
- 3 s
- Wind-up
- 0 frames
- Execution loop
- 20 frames
- 100% chance to flinch the target.
Plus
- Base power
- 40
- Base cooldown
- 3 s
- Wind-up
- 0 frames
- Execution loop
- 20 frames
- 100% chance to flinch the target.
- Always lands a critical hit.
Technical Machines
TM acquisition and Pokémon compatibility are separate relationships.
Pokémon learning Fake Out
At least one recorded form per species. Open a profile for form-specific level, evolution and TM methods; this list does not establish that every form learns the move.
43 of 43 Pokémon
Blastoise
Buneary
Dedenne
Delibird
Espurr
Falinks
Indeedee
Jigglypuff
Kangaskhan
Kecleon
Liepard
Lopunny
Medicham
Meditite
Meowstic
Meowth
Mime Jr.
Morpeko
Mr. Mime
Mr. Rime
Nickit
Palossand
Perrserker
Persian
Pichu
Pikachu
Purrloin
Raichu
Sableye
Scrafty
Scraggy
Simipour
Simisage
Simisear
Squirtle
Thievul
Tinkatink
Tinkaton
Tinkatuff
Wartortle
Wigglytuff
Zangoose
Zeraora