Legends: Z-A · Move #13
Razor Wind
special- Power
- 40
- Base cooldown
- 12 s
- Target
- opponents
Effect
Has an increased critical-hit chance.
- Increased critical-hit chance.
Normal and Plus
Recorded base parameters are shown below. Cooldown, wind-up and execution-loop frames describe separate quantities; these are not a complete time-to-hit measurement. Plus effects are not assumed from a universal power multiplier.
Normal
- Base power
- 40
- Base cooldown
- 12 s
- Wind-up
- 70 frames
- Execution loop
- 15 frames
- Projectiles / strikes
- 5
- Increased critical-hit chance.
Plus
- Base power
- 40
- Base cooldown
- 12 s
- Wind-up
- 50 frames
- Execution loop
- 15 frames
- Projectiles / strikes
- 5
- Increased critical-hit chance.
Technical Machines
TM acquisition and Pokémon compatibility are separate relationships.
Pokémon learning Razor Wind
At least one recorded form per species. Open a profile for form-specific level, evolution and TM methods; this list does not establish that every form learns the move.
46 of 46 Pokémon
Absol
Aegislash
Banette
Ceruledge
Corviknight
Corvisquire
Crobat
Darkrai
Delibird
Delphox
Doublade
Dragonite
Drampa
Emolga
Farfetch'd
Feraligatr
Gallade
Garchomp
Golbat
Grafaiai
Greninja
Heliolisk
Indeedee
Kleavor
Latias
Latios
Manectric
Nickit
Noivern
Pidgeot
Pidgeotto
Rookidee
Roserade
Sceptile
Scizor
Scyther
Sirfetch'd
Skarmory
Staraptor
Tatsugiri
Thievul
Umbreon
Yveltal
Zangoose
Zeraora
Zubat