Legends: Z-A · Move #451
Charge Beam
special- Power
- 50
- Base cooldown
- 6 s
- Target
- opponents
Effect
Raises the user’s special attack.
- 70% chance: User special attack increases for 15 s.
Normal and Plus
Recorded base parameters are shown below. Cooldown, wind-up and execution-loop frames describe separate quantities; these are not a complete time-to-hit measurement. Plus effects are not assumed from a universal power multiplier.
Normal
- Base power
- 50
- Base cooldown
- 6 s
- Wind-up
- 30 frames
- Execution loop
- 30 frames
- 70% chance: User special attack increases for 15 s.
Plus
- Base power
- 50
- Base cooldown
- 6 s
- Wind-up
- 30 frames
- Execution loop
- 30 frames
- User special attack increases for 18 s.
Technical Machines
TM acquisition and Pokémon compatibility are separate relationships.
Pokémon learning Charge Beam
At least one recorded form per species. Open a profile for form-specific level, evolution and TM methods; this list does not establish that every form learns the move.
58 of 58 Pokémon
Alakazam
Ampharos
Aromatisse
Aurorus
Banette
Chimecho
Chingling
Clefable
Clefairy
Darkrai
Dedenne
Delphox
Drampa
Eelektrik
Eelektross
Emolga
Espurr
Flaaffy
Furfrou
Gallade
Gardevoir
Genesect
Gholdengo
Golurk
Grumpig
Heliolisk
Hoopa
Indeedee
Jolteon
Kadabra
Kecleon
Kirlia
Latias
Latios
Magearna
Manectric
Mareep
Mawile
Melmetal
Meloetta
Meltan
Meowstic
Morpeko
Mr. Mime
Mr. Rime
Musharna
Pikachu
Porygon
Porygon-Z
Porygon2
Raichu
Ralts
Rotom
Shuppet
Spoink
Starmie
Toxtricity
Tynamo