Legends: Z-A · Move #104
Double Team
status- Power
- -
- Base cooldown
- 15 s
- Target
- User
Effect
Creates evasive copies that help the user avoid attacks.
Additional effect parameters are not recorded here; an empty list does not establish the absence of other effects.
Normal and Plus
Recorded base parameters are shown below. Cooldown, wind-up and execution-loop frames describe separate quantities; these are not a complete time-to-hit measurement. Plus effects are not assumed from a universal power multiplier.
Normal
- Base power
- -
- Base cooldown
- 15 s
- Wind-up
- 40 frames
- Execution loop
- 10 frames
Further effect details are not recorded.
Plus
- Base power
- -
- Base cooldown
- 12 s
- Wind-up
- 40 frames
- Execution loop
- 10 frames
Further effect details are not recorded.
Technical Machines
TM acquisition and Pokémon compatibility are separate relationships.
Pokémon learning Double Team
At least one recorded form per species. Open a profile for form-specific level, evolution and TM methods; this list does not establish that every form learns the move.
79 of 79 Pokémon
Abra
Absol
Alakazam
Bayleef
Chandelure
Chikorita
Crobat
Croconaw
Darkrai
Delphox
Dragalge
Emboar
Emolga
Feraligatr
Flabebe
Flamigo
Fletchinder
Fletchling
Floette
Florges
Froakie
Frogadier
Froslass
Furfrou
Gallade
Gardevoir
Glalie
Golbat
Greninja
Grovyle
Indeedee
Kadabra
Kirlia
Kleavor
Klefki
Lampent
Liepard
Litwick
Lopunny
Malamar
Mawile
Meganium
Meloetta
Meowstic
Meowth
Mimikyu
Munna
Musharna
Nickit
Noibat
Noivern
Patrat
Persian
Pichu
Pidgeot
Pidgeotto
Pidgey
Pignite
Pikachu
Purrloin
Raichu
Ralts
Rotom
Sceptile
Scizor
Scyther
Skarmory
Skrelp
Snorunt
Staraptor
Staravia
Starly
Talonflame
Tepig
Thievul
Totodile
Treecko
Watchog
Yveltal