Legends: Z-A · Move #7
Fire Punch
physical- Power
- 75
- Base cooldown
- 7 s
- Target
- opponents
Effect
Can inflict burn.
- 10% chance to inflict burn on a susceptible target.
Normal and Plus
Recorded base parameters are shown below. Cooldown, wind-up and execution-loop frames describe separate quantities; these are not a complete time-to-hit measurement. Plus effects are not assumed from a universal power multiplier.
Normal
- Base power
- 75
- Base cooldown
- 7 s
- Wind-up
- 10 frames
- Execution loop
- 20 frames
- 10% chance to inflict burn on a susceptible target.
Plus
- Base power
- 75
- Base cooldown
- 7 s
- Wind-up
- 10 frames
- Execution loop
- 20 frames
- 10% chance to inflict burn on a susceptible target.
Technical Machines
TM acquisition and Pokémon compatibility are separate relationships.
Pokémon learning Fire Punch
At least one recorded form per species. Open a profile for form-specific level, evolution and TM methods; this list does not establish that every form learns the move.
74 of 74 Pokémon
Abra
Aggron
Alakazam
Ampharos
Annihilape
Audino
Blaziken
Braixen
Buneary
Charizard
Charmander
Charmeleon
Clefable
Clefairy
Combusken
Cubone
Delphox
Diggersby
Dragonite
Eelektross
Emboar
Flaaffy
Gallade
Gardevoir
Garganacl
Gengar
Golett
Golurk
Goodra
Groudon
Grumpig
Gulpin
Haunter
Hawlucha
Heliolisk
Hoopa
Jigglypuff
Kadabra
Kangaskhan
Kecleon
Kirlia
Lopunny
Machamp
Machoke
Machop
Mankey
Marowak
Marshadow
Medicham
Meditite
MeloettaMewtwo
Mr. Mime
Pancham
Pangoro
Pansear
Pignite
Primeape
Ralts
Sableye
Sawk
Scrafty
Scraggy
Simisear
Slowbro
Slowking
Swalot
Throh
Toxtricity
Tyranitar
Watchog
Wigglytuff
Zangoose
Zeraora