Legends: Z-A · Move #377
Heal Block
status- Power
- -
- Base cooldown
- 12 s
- Target
- opponents
Effect
Stops the target from recovering HP with moves or items for a time.
Additional effect parameters are not recorded here; an empty list does not establish the absence of other effects.
Normal and Plus
Recorded base parameters are shown below. Cooldown, wind-up and execution-loop frames describe separate quantities; these are not a complete time-to-hit measurement. Plus effects are not assumed from a universal power multiplier.
Normal
- Base power
- -
- Base cooldown
- 12 s
- Wind-up
- 15 frames
- Execution loop
- 30 frames
Further effect details are not recorded.
Plus
- Base power
- -
- Base cooldown
- 12 s
- Wind-up
- 15 frames
- Execution loop
- 30 frames
Further effect details are not recorded.
Technical Machines
TM acquisition and Pokémon compatibility are separate relationships.
Pokémon learning Heal Block
At least one recorded form per species. Open a profile for form-specific level, evolution and TM methods; this list does not establish that every form learns the move.
49 of 49 Pokémon
Amoonguss
Aromatisse
Banette
Chandelure
Chimecho
Chingling
Clefable
Clefairy
Cofagrigus
Delphox
Espeon
Foongus
Froslass
Garbodor
Grafaiai
Grumpig
Hoopa
Indeedee
Klefki
Lampent
Latios
Litwick
Malamar
Meowstic
MeowthMewtwo
Mime Jr.
Mr. Mime
Mr. Rime
Munna
Musharna
Nickit
Perrserker
Persian
Phantump
Porygon
Porygon-Z
Porygon2
Runerigus
Sableye
Shroodle
Slowbro
Slowking
Spritzee
Starmie
Thievul
Trevenant
Yamask
Yveltal