Legends: Z-A · Move #9
Thunder Punch
physical- Power
- 75
- Base cooldown
- 7 s
- Target
- opponents
Effect
Can inflict paralysis.
- 10% chance to inflict paralysis on a susceptible target.
Normal and Plus
Recorded base parameters are shown below. Cooldown, wind-up and execution-loop frames describe separate quantities; these are not a complete time-to-hit measurement. Plus effects are not assumed from a universal power multiplier.
Normal
- Base power
- 75
- Base cooldown
- 7 s
- Wind-up
- 10 frames
- Execution loop
- 20 frames
- 10% chance to inflict paralysis on a susceptible target.
Plus
- Base power
- 75
- Base cooldown
- 7 s
- Wind-up
- 10 frames
- Execution loop
- 20 frames
- 10% chance to inflict paralysis on a susceptible target.
Technical Machines
TM acquisition and Pokémon compatibility are separate relationships.
Pokémon learning Thunder Punch
At least one recorded form per species. Open a profile for form-specific level, evolution and TM methods; this list does not establish that every form learns the move.
91 of 91 Pokémon
Abra
Aggron
Alakazam
Ampharos
Annihilape
Audino
Blaziken
Braixen
Buneary
Charizard
Charmander
Charmeleon
Chesnaught
Chespin
Clefable
Clefairy
Combusken
Crabominable
Crabrawler
Cubone
Dedenne
Delphox
Diggersby
Dragonite
Eelektross
Emboar
Gallade
Gardevoir
Garganacl
Gengar
Gholdengo
Golett
Golurk
Goodra
Groudon
Grovyle
Grumpig
Gulpin
Haunter
Hawlucha
Heliolisk
Hoopa
Jigglypuff
Kadabra
Kangaskhan
Kecleon
Kirlia
Lopunny
Lucario
Machamp
Machoke
Machop
Mankey
Marowak
Marshadow
Mawile
Medicham
Meditite
Melmetal
Meloetta
Metagross
MetangMewtwo
Morpeko
Mr. Mime
Mr. Rime
Pancham
Pangoro
Pichu
Pikachu
Primeape
Quilladin
Raichu
Ralts
Riolu
Sableye
Sawk
Sceptile
Scrafty
Scraggy
Slowbro
Slowking
Swalot
Throh
Toxtricity
Treecko
Tyranitar
Watchog
Wigglytuff
Zangoose
Zeraora