Legends: Z-A · Move #409
Drain Punch
physical- Power
- 75
- Base cooldown
- 7 s
- Target
- opponents
Effect
Restores the user’s HP from damage dealt.
- Restores 50% of damage dealt as HP.
Normal and Plus
Recorded base parameters are shown below. Cooldown, wind-up and execution-loop frames describe separate quantities; these are not a complete time-to-hit measurement. Plus effects are not assumed from a universal power multiplier.
Normal
- Base power
- 75
- Base cooldown
- 7 s
- Wind-up
- 10 frames
- Execution loop
- 20 frames
- Restores 50% of damage dealt as HP.
Plus
- Base power
- 75
- Base cooldown
- 7 s
- Wind-up
- 10 frames
- Execution loop
- 20 frames
- Restores 50% of damage dealt as HP.
Technical Machines
TM acquisition and Pokémon compatibility are separate relationships.
Pokémon learning Drain Punch
At least one recorded form per species. Open a profile for form-specific level, evolution and TM methods; this list does not establish that every form learns the move.
70 of 70 Pokémon
Abra
Alakazam
Annihilape
Aromatisse
Audino
Blaziken
Buneary
Chesnaught
Chespin
Clefable
Clefairy
Clobbopus
Crabominable
Crabrawler
Darkrai
Diggersby
Eelektross
Emboar
Gallade
Garbodor
Gengar
Golett
Golurk
Grapploct
Grovyle
Grumpig
Hawlucha
Hoopa
Indeedee
Jigglypuff
Kadabra
Kangaskhan
Kecleon
Lopunny
Lucario
Machamp
Machoke
Machop
Mankey
Marshadow
Medicham
Meditite
MeloettaMewtwo
Mime Jr.
Mimikyu
Mr. Mime
Mr. Rime
Pancham
Pangoro
Pignite
Primeape
Quilladin
Raichu
Riolu
Sableye
Sawk
Sceptile
Scrafty
Scraggy
Simisage
Slowbro
Slowking
Slurpuff
Toxtricity
Treecko
Trevenant
Trubbish
Wigglytuff
Zeraora