Legends: Z-A · Move #473
Psyshock
special- Power
- 80
- Base cooldown
- 8 s
- Target
- opponents
Effect
A Special move that uses the target’s Defense instead of Sp. Def.
- Uses the target’s Defense, while remaining a Special move.
Normal and Plus
Recorded base parameters are shown below. Cooldown, wind-up and execution-loop frames describe separate quantities; these are not a complete time-to-hit measurement. Plus effects are not assumed from a universal power multiplier.
Normal
- Base power
- 80
- Base cooldown
- 8 s
- Wind-up
- 20 frames
- Execution loop
- 30 frames
- Uses the target’s Defense, while remaining a Special move.
Plus
- Base power
- 80
- Base cooldown
- 8 s
- Wind-up
- 20 frames
- Execution loop
- 30 frames
- Uses the target’s Defense, while remaining a Special move.
Technical Machines
TM acquisition and Pokémon compatibility are separate relationships.
Pokémon learning Psyshock
At least one recorded form per species. Open a profile for form-specific level, evolution and TM methods; this list does not establish that every form learns the move.
61 of 61 Pokémon
Alakazam
Armarouge
Aromatisse
Audino
Braixen
Chimecho
Chingling
Clefable
Clefairy
Cleffa
Cofagrigus
Darkrai
Delphox
Diancie
Espeon
Espurr
Fennekin
Gallade
Gardevoir
Gholdengo
Greninja
Grumpig
Hoopa
Igglybuff
Indeedee
Inkay
Jigglypuff
Kadabra
Kirlia
Klefki
Latias
Latios
Magearna
Malamar
Medicham
Meditite
Meloetta
Meowstic
Metagross
MetangMewtwo
Mime Jr.
Mr. Mime
Mr. Rime
Munna
Musharna
Porygon
Porygon-Z
Porygon2
Raichu
Ralts
Runerigus
Slowbro
Slowking
Slowpoke
Spoink
Starmie
Sylveon
Wigglytuff
Xerneas
Yamask