TrainerLab
Legends: Z-A

Legends: Z-A · Move #263

Facade

Normal physical
Power
70
Base cooldown
7 s
Target
opponents

Effect

Doubles its power when the user is poisoned, paralyzed, burned or drowsy.

  • 2× power when the user is poisoned, paralyzed, burned or drowsy.

Normal and Plus

Recorded base parameters are shown below. Cooldown, wind-up and execution-loop frames describe separate quantities; these are not a complete time-to-hit measurement. Plus effects are not assumed from a universal power multiplier.

Normal

Base power
70
Base cooldown
7 s
Wind-up
10 frames
Execution loop
20 frames
  • 2× power when the user is poisoned, paralyzed, burned or drowsy.

Plus

Base power
70
Base cooldown
7 s
Wind-up
10 frames
Execution loop
20 frames
  • 2× power when the user is poisoned, paralyzed, burned or drowsy.
Battle and Plus mechanics

Technical Machines

TM acquisition and Pokémon compatibility are separate relationships.

Pokémon learning Facade

At least one recorded form per species. Open a profile for form-specific level, evolution and TM methods; this list does not establish that every form learns the move.

364 of 364 Pokémon